Objective: This study aims to investigate the validity and reliability of the Turkish version of Internet Gaming Cognition Scale.
Method: The sample of the study was created by reaching 327 adolescents and adults playing games through social media tools, gaming forums and platforms by using an online form created on the internet. Language equivalence study of the scale was conducted by two experts one of whose native language was English and fluent in Turkish, and the other, vice versa. Reliability of the questionnaire was evaluated by test-retest method and Cronbachs alpha internal consistency analysis. Construct validity of the scale was examined by confirmatory factor analysis. SPSS and AMOS 26 softwares were used for statistical analyses.
Results: Cronbachs alpha coefficient for internal consistency was 0.91. Item-total score correlations varied between 0.32 and 0.69 (p
Key words: Adolescent, Gaming disorder, Cognition, Scale
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