The aim of the study was to explore the impact of online video gaming on the psychosocial development of the children. Sample of the study was 300 among them 175 were boys and 125 were girls with age range of 8-14years old. Survey design was employed in current research. Strengths and Difficulties Questionnaire (SDQ) by Goodman (1997) was employed to measure the psychological development of the participants. To identify the favorite games of the children over past week was used in the current study. The questions for measuring competitive and cooperative videos gaming method was also used in this study. Sample was gathered from private and government schools of Lahore by acquiring permission from the school heads and parents. A significant correlation was found out among all the domains of SDQ and competitive and cooperative video games. Linear regression analysis predicted the significant impact of video games on the psychosocial development of the children engaged in to online video gaming.
Key words: Online video games, competitive games, cooperative games, psychosocial development
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