ADVERTISEMENT

Home|Journals|Articles by Year|Audio Abstracts
 

Research Article

EEO. 2021; 20(1): 1658-1671


To Immerse is to Escape: Analyzing the Power of Simulacra and Simulation in Ernest Cline’s Ready Player One and Ready Player Two

Dr Indrajit Patra.



Abstract
Download PDF Post

In this study, we shall endeavor to analyze Ernest Cline’s Ready Player One (2011) and Ready Player Two (2020) to analyze the trope of virtual reality from primarily a Baudrillard’s theory of ‘Simulacra and Simulation’. This study aims to show how in a hyper-immersive virtual reality environment, all distinctions between reality and virtuality simply ebb away when a new paradigm shift occurs in the form of the triumph of the virtual over the real. In such a hyper-immersive virtual environment, the virtuality does not merely serve as an alternative mode of existence where one logs in to escapes from reality, rather it becomes the dominant shaping force that begins to mold the reality after its own pattern.

Key words: Simulacra and Simulation; hyperreality, virtual reality, postmodern, science fiction







Bibliomed Article Statistics

21
20
31
37
31
51
43
25
36
39
55
11
R
E
A
D
S

9

16

25

11

11

8

10

8

13

9

9

4
D
O
W
N
L
O
A
D
S
010203040506070809101112
2025

Full-text options


Share this Article


Online Article Submission
• ejmanager.com




ejPort - eJManager.com
Author Tools
About BiblioMed
License Information
Terms & Conditions
Privacy Policy
Contact Us

The articles in Bibliomed are open access articles licensed under Creative Commons Attribution 4.0 International License (CC BY), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.