In her carefully researched work, Karen Collins recounts how “video game players interact with, through, in and about sound” (p. 1). This book is a sequel of her previous book, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, published in 2008. The player’s relationship with the sound is the focus of her work, and to do so, she develops a theory of the interactive sound experience where she hypothesizes that interacting with sounds is different from experiencing them. Our interaction with sounds, she further says, can be of listening, evoking, and creating sounds.
Key words: Sound, video games, interactive sounds
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