Successful team-based sports performance is usually attributed to a unique combination of gifted and trained physical, technical, tactical, and psycho - social qualities. Physical competence is defined as a set of attributes that a person possesses or develops in relation to their ability to engage in physical activity. Body composition, cardiorespiratory fitness, muscular strength, muscular endurance, flexibility, agility, balance, coordination, power, reaction time, and speed are all illustrations of measurable qualities. The current study examines the effect of various game methods on student physical competence such as speed, endurance, and flexibility. Secondary school students from Suratgarh Tehsil who participate in various games were chosen for the study. A total of 147 students were randomly assigned to one of three groups: 48 in the no-treatment group, 50 in the conventional game group, and 49 in the test of intervention effect on physical competence. The quasi-experimental research method (pre and post-test with control design) was used to study the observations. Interventions were carried out over a two-month period. For hypotheses testing, the pair sample test and ANCOVA were used. The study's major finding: There is a significant change in pre and post-test physical competence (Endurance, Speed, and Flexibility) among conventional and modern group students after treatment. The modern game improves students' endurance abilities. This treatment has an effect on endurance competence (54.4%), speed (8.9%), and flexibility (30.5%). Games are essential for physical competence and physical well-being. So, for the physical competence & physical well being games play a vital role. As a result, it must be mandatory during adolescence.
Key words: Physical competence, Well beingness, Endurance, Speed & Flexibility.